Experimental Stuff
How (and Why) I Built My Arcade Cabinet
This is the story of how (and why) I built an arcade cabinet
This is the story of how (and why) I built an arcade cabinet
I made a “pump” game controller and developed a video game for my kids! A journey through PVC pipes, Arduino, and Unity 3D! Hope you like it! Special thanks to my friend Gabriele “Meteora” for the company and feedback during all the long nights of development!
For my birthday some friends gave me a Divoom Pixoo-Max, and I couldn’t resist doing a nice hack on the device (with a gaming theme of course)! I used my Pixoo-Max as a display to rendering everything in pixel art 🙂 Used programming languages: Python, C# Here’s the video of Leggi tutto…
PROJECT INFO: Project name: Dune: Awakening Category: MMO / Survival / Open World Developer: Funcom Platforms: PlayStation 5, PlayStation 4, Xbox One, Xbox Series X and Series S, Microsoft Windows Technologies :Â Unreal Engine 5 My role: Senior Technical Designer Pre-Alpha Teaser:
PROJECT INFO: Project name: Edengate: The Edge of Life Category: Graphic Adventure Developer: Hook (505 Games subsidiary) Platforms: PlayStation 5, PlayStation 4, Xbox One, Xbox Series X and Series S, Microsoft Windows Technologies : Unreal Engine My role: Lead Designer / Senior Technical Designer Trailer: Gameplay Walkthrough:
The project Here we come again, another small prototype made by me for study purposes. This time I wanted to play around with physics constraints and with rope physics in general. The first thing that came to my mind was the unlucky Nintendo 3DS game Chibi-Robo! Zip Lash Using that Leggi tutto…
The project This is a small prototype I made in Unreal Engine 5.0 to explore an idea that came to my mind when I was at the mall with my whole family. In those days I was making a prototype of an automatic tool to create emerging floor tiles, but Leggi tutto…
PROJECT INFO: Robot Chamber is a small project I made to improve my skill as AI design in Unreal Engine. A combat AI capable of creating simple strategy against other AI-controlled bot teams. Category: Game Prototype Technology: Unreal Engine Platforms: PC My role: AI Designer 
Ciao a tutti! Sono qui per raccontarvi la mia avventura nella costruzione di un cabinato Arcade da sala giochi completamente homemade che ho battezzato Bekabinato Piccola premessa Sono nato nel 1981 quindi ho potuto vivere gli anni 90 in piena adolescenza, uno dei luoghi di ritrovo e di divertimento tipico Leggi tutto…
PROJECT INFO: This is my entry for the Game Jam Ludum Dare #41: MUSIC SHOT a mix of an FPS and Guitar Hero! Please visit the game page for more details: https://ldjam.com/events/ludum-dare/41/music-shots Category: Game Prototype Technology: Unity 3D Platforms: PC My role: Game Programmer / Game Designer