My name is Jacopo Dagnino, I’m currently employed as Senior Technical Designer at Funcom
I have 15 published games for the most disparate platforms included: PC / PS4 / PS3 / XboxOne / Mac / Fuze / Android / iOS / Web
I won the “Il Drago d’Oro” prize, sponsored by AESVI, for Best Game Design with the game “In Space We Brawl” released for: PC (Steam) / PS4 / PS3 / XboxOne and Fuze (a console Android for the Chinese market)
My passion for videogames has its root in my childhood when with my commodore 64 I programmed small text adventures, since then I have always tried to improve and never lose contact with the videogame development.
Thanks to my many years of career, I am able to move in different areas with extreme versatility, in addition to the skills acquired as Game Designer I can prototype my ideas and fully understand the complexities of development arising from the concepts I propose.